using UnityEngine; using System.Collections; // AA 18 仙匣秘境活动奖池刷新 #tagCMActXianXiaMJAwardPoolRefresh public class IL_CAA18_tagCMActXianXiaMJAwardPoolRefresh : GameNetPackBasic { public byte ActNum; //活动编号 public IL_CAA18_tagCMActXianXiaMJAwardPoolRefresh () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xAA18; } public override void WriteToBytes () { WriteBytes (ActNum, NetDataType.BYTE); } }